Archive for June, 2006

Posted in Issue Two

Silver ball thrill

Date June 29th, 2006 Comment 5 Comments

Silver ball thrill
Videogames may have put the tilt into the very machines that gave life to them, but for the pinball faithful at Melbourne’s Bumper Action Amusements, the party goes on.
Caught in a riot of lights and fairground noise—out of my depth, and nearly my mind—I go into battle with The Sopranos for the fifth […]

Posted in Issue Two

End of the world

Date June 24th, 2006 Comment 81 Comments

End of the world
Gaming’s ‘invisible wall’ might not be the dead end that we think it is.
Cast your mind back to the very first time you laid hands on a 3D platformer. For most, it was probably Super Mario 64. Remember looking up and seeing the castle? All you wanted to do was go to […]

Posted in Announcements

JumpButton in The Age newspaper…

Date June 20th, 2006 Comment 7 Comments

JumpButton in The Age newspaper…

It's been some time since issue one came out, but it continues to make a name for itself…     This weekend's A2 section of The Age newspaper will feature an article on competitive gaming and its sociological impact, written by Dr Brett Hutchins (an author and a lecturer in new media at […]