Archive for the 'Games' Category

Big heart in a virtual world
Monday, September 18th, 2006

Kirsty Baird—the heart, mind and soul behind a videogame that puts players in the dirty shoes of a young, homeless girl—speaks about where her compassion comes from, and why she badly needs a holiday.
For 10 minutes beyond the appointed start time for our interview at Melbourne’s Fed Square, filmmaker-turned-game designer Kirsty Baird and I sit […]

Magic circles
Friday, September 8th, 2006

Arguably, Amped 3 was one of the most significant launch titles for the Xbox 360.
Games released at the launch of the Xbox 360 were always going to be judged by their graphics.    It was a given. This was the next generation, after all. Gamers had been promised photorealistic sweat on punch-drunk boxers; clothing that flowed with […]

End of the world
Saturday, June 24th, 2006

Gaming’s ‘invisible wall’ might not be the dead end that we think it is.
Cast your mind back to the very first time you laid hands on a 3D platformer. For most, it was probably Super Mario 64.    Remember looking up and seeing the castle? All you wanted to do was go to that castle, and after […]

Write of passage
Friday, June 23rd, 2006

From the very moment that French writer/director David Cage appears in-game to explain his unique control system, it’s evident that the ‘interactive drama’ Fahrenheit is going to be a completely different experience­—not to mention a monumental gamble.
// This is not your usual action/adventure game. In fact, forget almost everything you know about the genre. Quite […]

Stupid dog
Saturday, June 10th, 2006

I know this is a dog I’m patting. A Labrador. A VR puppy that rolls over when I draw circles with my stylus. But I can’t stop thinking about my dead cat, Nikita…
She went missing one night.     She was naughty like that, always wanting to stay out after dark. But this time she didn’t […]