Big heart in a virtual world
Monday, September 18th, 2006
Kirsty Baird—the heart, mind and soul behind a videogame that puts players in the dirty shoes of a young, homeless girl—speaks about where her compassion comes from, and why she badly needs a holiday.
For 10 minutes beyond the appointed start time for our interview at Melbourne’s Fed Square, filmmaker-turned-game designer Kirsty Baird and I sit […]